/BERGASMS/GAMES/003

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14/03/26: 003

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So instead of working on materials which is fine, because i can sorta kinda do it without needing anything extra for the minute, I am pivoting to volume clouds. So in this, i need to be able to run a compute shader to shade the cloud, and then send it to the quad for rendering. So i will need to have a compute shader to render, and a semaphore to stop the resulting image being used until its ready, synchronisation.